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sc_player_ready Struct Reference

(L) - Notification that another player is ready to begin the game More...

#include <BustaNetMessages.h>

List of all members.

Public Attributes

int playerID
 Network identification number of the ready player.


Detailed Description

(L) - Notification that another player is ready to begin the game

The server sends this message to a client to notify the client that a different player is ready to start the multiplayer game.


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