#include <BustaGraphicsSprites.h>
Public Member Functions | |
BustaGraphicsSprites () | |
Loads all the sprites in the game. | |
SDL_Surface * | getGameBackground () |
Returns the sprite of the background. | |
SDL_Surface * | getChalkboard () |
Returns the sprite of the background. | |
SDL_Surface * | getMainScreenLogo () |
Returns the sprite of the main screen logo. | |
SDL_Surface * | getConnectScrnStatusLight (CS_STATUS_LIGHT light_color) |
Returns the proper status light for the players in the connection screen. | |
SDL_Surface * | getFoodSprite (BustaModelFoodPiece *food_piece) |
Returns the propper sprite for a food piece. | |
SDL_Surface * | getSmallFoodSprite (BustaModelFoodPiece *food_piece) |
Returns a small sprite for a food piece for the customer's order. | |
SDL_Surface * | getBMPFont (FONTS f) |
Returns a bitmap font used by Sfont. | |
SDL_Surface * | getChefSprites (BustaModelCharacter chef, ANIM_CHEF_TYPES anim_type, int frame) |
Returns the right chef sprite. | |
SDL_Surface * | getCustomerSprites (ANIM_CUSTOMER_STATES state, int customerPortrait) |
Returns the right chef sprite. | |
SDL_Surface * | getChefPortraits (BustaModelCharacter chef) |
Returns the right chef portrait. | |
SDL_Surface * | getCursorSprites () |
returns a sprite for the cursor | |
SDL_Surface * | getSwapCursorSprites () |
returns a sprite for the swap cursor | |
SDL_Surface * | getTipJarSprite (int percent_full) |
returns a sprite of the tip jar based on the percent fullness |
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Returns a bitmap font used by Sfont.
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Returns the right chef portrait.
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Returns the right chef sprite.
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Returns the proper status light for the players in the connection screen.
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returns a sprite for the cursor
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Returns the right chef sprite.
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Returns the propper sprite for a food piece.
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Returns a small sprite for a food piece for the customer's order.
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returns a sprite for the swap cursor
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returns a sprite of the tip jar based on the percent fullness
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