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BustaSandwich Server Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
BustaNetServerServer network module for Busta'Sandwich
clientRepresentation of a client connected to the server
cs_character_cursor(c) - Client moves the cursor during character selection
cs_character_select(b) - Client sends a character selection
cs_disconnect(d) - Client disconnects from the server
cs_gameover(e) - Client sends a notification to the server that the player has lost
cs_join_attempt(i) - Client message to server attempting to join server game
cs_opponent_view_select(f) - Client requests to be sent full game state information about a particular opponent
cs_ping(y) - Client requests a response from the server
cs_pong(z) - Client responds to a server ping request
cs_ready(g) - Client notifies the server that player is ready to transition out of the connect state
cs_sandwich_send(h) - Client sends a sandwich to an opponent player
netChefA struct encapsulation of BustaModelChef data
netCursorA struct encapsulation of BustaModelCursor data
netCustomerA struct encapsulation of BustaModelCustomer data
netFoodPieceA struct encapsulation of BustaModelFoodPiece data
netGameStateA struct encapsulation of BustaModelGameState data
netOpponentA struct encapsulation of BustaModelOpponent data
netPositionA struct encapsulation of BustaModelPosition data
netTipJarA struct encapsulation of BustaModelTipJar data
sc_character_select_cursor(G) - Server notification of a client's cursor location in character select mode
sc_character_select_mode(D) - Server notification to client to begin selecting a character
sc_character_selected(F) - Server notification to client of character selection
sc_end_game(M) - Notification that the game is over
sc_join_response(K) - Server response to a client's join attempt
sc_new_connection(I) - Server notification of a newly connected client
sc_ping(Y) - Server requests a response from a client
sc_player_disconnect(C) - Server notification that a player has disconnected
sc_player_lost(E) - Server notification that a player has lost
sc_player_ready(L) - Notification that another player is ready to begin the game
sc_pong(Z) - Server responds to a client ping request
sc_sandwich_send(H) - Server notification of a sent special sandwich
sc_server_settings(Contained in sc_join_response) - Server settings message
sc_start_game(B) - Server notification to start the game

Generated on Sun Aug 14 22:24:54 2005 for BustaSandwich Server by  doxygen 1.4.2-20050421