#include <BustaNetServer.h>
Public Attributes | |
bool | active |
Whether this client record is in use by a real client. | |
bool | ready |
Whether a ready msg has been received from this client. | |
bool | char_selected |
Whether the client has selected a character. | |
bool | still_playing |
Whether the client is still an active player of has lost. | |
DWORD | last_checkin |
The last time the client checked in with an update >. | |
BustaModelCharacter | character |
The character icon the player has choosen. | |
netGameState * | focus_opp |
The oppononent that the player is viewing in full. | |
IPaddress | address |
The ip address and port of the client. | |
TCPsocket | socket |
The socket used to connect to this client. | |
int | id_number |
The identification number of the client. | |
char | name [21] |
The client's player's name. |
The struct contains information regarding a client connected to the server. This is used by the server to maintain an accurate listing of all connected clients.